Add multithreaded ray tracer implementation

This commit is contained in:
2026-02-17 01:29:10 +05:30
parent ab057ea279
commit 250403809b
14 changed files with 765 additions and 0 deletions
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#ifndef HITTABLE_LIST_H
#define HITTABLE_LIST_H
#include "hittable.h"
#include <memory>
#include <vector>
using std::make_shared;
using std::shared_ptr;
class hittable_list : public hittable {
public:
std::vector<shared_ptr<hittable>> objects;
hittable_list() {}
hittable_list(shared_ptr<hittable> object) { add(object); }
void clear() { objects.clear(); }
void add(shared_ptr<hittable> object) {
objects.push_back(object);
}
bool hit(const ray& r, interval ray_t, hit_record& rec) const override {
hit_record temp_rec;
bool hit_anything = false;
auto closest_so_far = ray_t.max;
for (const auto& object : objects) {
if (object->hit(r, interval(ray_t.min, closest_so_far), temp_rec)){
hit_anything = true;
closest_so_far = temp_rec.t;
rec = temp_rec;
}
}
return hit_anything;
}
};
#endif