Add multithreaded ray tracer implementation

This commit is contained in:
2026-02-17 01:29:10 +05:30
parent ab057ea279
commit 250403809b
14 changed files with 765 additions and 0 deletions
+24
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#ifndef RAY_H
#define RAY_H
#include "vec3.h"
class ray {
public:
ray() {}
ray(const point3& origin, const vec3& direction) : orig(origin), dir(direction) {}
const point3& origin() const { return orig; }
const vec3& direction() const { return dir; }
point3 at(double t) const {
return orig + t*dir;
}
private:
point3 orig;
vec3 dir;
};
#endif