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https://github.com/Manoj-HV30/multithreaded-raytracer.git
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Add multithreaded ray tracer implementation
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#ifndef RAY_H
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#define RAY_H
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#include "vec3.h"
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class ray {
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public:
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ray() {}
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ray(const point3& origin, const vec3& direction) : orig(origin), dir(direction) {}
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const point3& origin() const { return orig; }
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const vec3& direction() const { return dir; }
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point3 at(double t) const {
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return orig + t*dir;
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}
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private:
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point3 orig;
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vec3 dir;
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};
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#endif
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