Add multithreaded ray tracer implementation

This commit is contained in:
2026-02-17 01:29:10 +05:30
parent ab057ea279
commit 250403809b
14 changed files with 765 additions and 0 deletions
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#ifndef RTWEEKEND_H
#define RTWEEKEND_H
#include <cmath>
#include <random>
#include <iostream>
#include <limits>
#include <memory>
// C++ Std Usings
using std::make_shared;
using std::shared_ptr;
// Constants
const double infinity = std::numeric_limits<double>::infinity();
const double pi = 3.1415926535897932385;
// Utility Functions
inline double degrees_to_radians(double degrees) {
return degrees * pi / 180.0;
}
inline double random_double() {
thread_local static std::mt19937 generator(std::random_device{}());
thread_local static std::uniform_real_distribution<double> distribution(0.0, 1.0);
return distribution(generator);
}
inline double random_double(double min, double max) {
// Returns a random real in [min,max).
return min + (max-min)*random_double();
}
// Common Headers
#include "color.h"
#include "interval.h"
#include "ray.h"
#include "vec3.h"
#endif