#ifndef SPHERE_H #define SPHERE_H #include "hittable.h" #include "vec3.h" class sphere : public hittable { public: sphere(const point3& center, double radius, shared_ptr mat) : center(center), radius(std::fmax(0,radius)), mat(mat) {} bool hit(const ray& r, interval ray_t, hit_record& rec) const override { vec3 oc = center - r.origin(); auto a = r.direction().length_squared(); auto h = dot(r.direction(), oc); auto c = oc.length_squared() - radius*radius; auto discriminant = h*h - a*c; if (discriminant < 0) return false; auto sqrtd = std::sqrt(discriminant); // Find the nearest root that lies in the acceptable range. auto root = (h - sqrtd) / a; if (!ray_t.surrounds(root)){ root = (h + sqrtd) / a; if (!ray_t.surrounds(root)) return false; } rec.t = root; rec.p = r.at(rec.t); vec3 outward_normal = (rec.p - center) / radius; rec.set_face_normal(r, outward_normal); rec.mat = mat; return true; } private: point3 center; double radius; shared_ptrmat; }; #endif