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2026-02-17 02:11:41 +05:30

38 lines
782 B
C++

#ifndef COLOR_H
#define COLOR_H
#include "interval.h"
#include "vec3.h"
#include <iostream>
using color = vec3;
inline double linear_to_gamma(double linear_component)
{
if (linear_component > 0)
return std::sqrt(linear_component);
return 0;
}
inline void write_color(std::ostream& out, const color& pixel_color) {
auto r = pixel_color.x();
auto g = pixel_color.y();
auto b = pixel_color.z();
r = linear_to_gamma(r);
g = linear_to_gamma(g);
b = linear_to_gamma(b);
static const interval intensity(0.000, 0.999);
int rbyte = int(256 * intensity.clamp(r));
int gbyte = int(256 * intensity.clamp(g));
int bbyte = int(256 * intensity.clamp(b));
out << rbyte << ' ' << gbyte << ' ' << bbyte << '\n';
}
#endif